Showing posts with label Wii. Show all posts
Showing posts with label Wii. Show all posts
Tuesday, January 20, 2009
Friday, November 28, 2008
Friday, November 21, 2008
Speaking of insane ideas
If you're like me you'd remember of a rumor that came up a few months ago of a plan by Google to purchase Valve now not alot of fans of Half Life and Steam took too well to the idea of the search giant buying a company behind one of the best FPS games out there (mostly citing privacy issues) and it ended up being just a rumor anyways.
But now on to the dreaming side of things. I am probably one of the only gamers who thinks that the buyout would've been an awesome idea, for both Google and Valve.
Why? Well for one, tech manager at Valve John Houlihan had mentioned Google is "f***ing massive" which would equal alot for Steam, Steam as of now has a few more registered accounts than the PlayStation Network, with Googles help that could make a leap of almost more than half of that just from a few changes/updates to the platform.
Imagine Steam on Mac or even Linux, two platforms that are known for being deprived of games. Making it to Mac and Linux would inevitably takeover the gaming markets on those platforms.
Then there's also Google accounts which knowing how Google works, would double as Steam accounts which would increase the amount of registered users greatly.
And something that is a big issue in PC gaming and is never really mentioned, cross platform development.
Now what I could see is a platform that doesn't limit developers in the style of Android but by how much power their games are allowed to use. What would I propose? an open-source emulator of an imaginary Google game console that runs a stripped down version of Android for it's firmware and doesn't limit developers from programming whatever language they want on it (allowing them to access the emulated hardware itself) the specs of the console would be a little less than the PSP with a graphics card that varies upon the users settings. Being open-source this imaginary console would be ported to stuff like the GP2X and [unofficially] to the PSP and Wii.
Now this emulator wouldn't be made to replace how the existing games on Steam are made, but it would be there to aid small game developers in making multi-platform games without much work.
Then going on to Kevin Hanna of the failed Google Lively project stating that the gaming industry has a "corporate mentality" and that it's "sucking the life out of what should be the most creative and innovative medium out there". I'd could bet that Google would freely distribute games on the Steam network allowing small developers to sell their games or give them away for free on the Steam content distribution service with a size limit on their game unless they paid some sort of fee or had some sort of deal with Google.
Then the last and possibly the largest feature, the network. Google would open up the Steamworks library even more than Valve did, adding support via several protocols instead of it just being C/C++ code (possibly using OAuth and Jabber/XMPP) and allowing developers to use it in Flash games, game consoles, the iPhone and even Android.
Then the obvious factor of how they would fund most if not all of this. Ads all over the Steam client, website and even within the games, expanding their in game advertising program.
I couldn't even predict what else might have done, maybe they would make open standards for online gaming alike Open Social, or maybe that would be an extension of Open Social, who knows?
But now on to the dreaming side of things. I am probably one of the only gamers who thinks that the buyout would've been an awesome idea, for both Google and Valve.
Why? Well for one, tech manager at Valve John Houlihan had mentioned Google is "f***ing massive" which would equal alot for Steam, Steam as of now has a few more registered accounts than the PlayStation Network, with Googles help that could make a leap of almost more than half of that just from a few changes/updates to the platform.
Imagine Steam on Mac or even Linux, two platforms that are known for being deprived of games. Making it to Mac and Linux would inevitably takeover the gaming markets on those platforms.
Then there's also Google accounts which knowing how Google works, would double as Steam accounts which would increase the amount of registered users greatly.
And something that is a big issue in PC gaming and is never really mentioned, cross platform development.
Now what I could see is a platform that doesn't limit developers in the style of Android but by how much power their games are allowed to use. What would I propose? an open-source emulator of an imaginary Google game console that runs a stripped down version of Android for it's firmware and doesn't limit developers from programming whatever language they want on it (allowing them to access the emulated hardware itself) the specs of the console would be a little less than the PSP with a graphics card that varies upon the users settings. Being open-source this imaginary console would be ported to stuff like the GP2X and [unofficially] to the PSP and Wii.
Now this emulator wouldn't be made to replace how the existing games on Steam are made, but it would be there to aid small game developers in making multi-platform games without much work.
Then going on to Kevin Hanna of the failed Google Lively project stating that the gaming industry has a "corporate mentality" and that it's "sucking the life out of what should be the most creative and innovative medium out there". I'd could bet that Google would freely distribute games on the Steam network allowing small developers to sell their games or give them away for free on the Steam content distribution service with a size limit on their game unless they paid some sort of fee or had some sort of deal with Google.
Then the last and possibly the largest feature, the network. Google would open up the Steamworks library even more than Valve did, adding support via several protocols instead of it just being C/C++ code (possibly using OAuth and Jabber/XMPP) and allowing developers to use it in Flash games, game consoles, the iPhone and even Android.
Then the obvious factor of how they would fund most if not all of this. Ads all over the Steam client, website and even within the games, expanding their in game advertising program.
I couldn't even predict what else might have done, maybe they would make open standards for online gaming alike Open Social, or maybe that would be an extension of Open Social, who knows?
Monday, October 13, 2008
Playstation Home
I'm wondering what all of the hardcore X-Box fans will say when Playstation Home comes out.
They surely can't argue that their new Wii competitor interface even compares to what Home has to offer. Lol, voice chat while being able to share pictures is nothing like walking around in a virtual room, bowling, and allowing friends to view your pictures up on your wall.
and the X-Box 360 is known for being this hardcore console, of course Microsoft is trying to break that stereotype, but I don't think it will work. If anything the console will end up with a slightly confused demographic of gamers.
In comparison to Home where the avatars look realistic and give casual gamers the feel of the Sims, while not alienating the hardcore crowd.
I think Home poses a new ball game for the 360 and the Wii.
PS3 Fanboys Playstation Home Preview
They surely can't argue that their new Wii competitor interface even compares to what Home has to offer. Lol, voice chat while being able to share pictures is nothing like walking around in a virtual room, bowling, and allowing friends to view your pictures up on your wall.
and the X-Box 360 is known for being this hardcore console, of course Microsoft is trying to break that stereotype, but I don't think it will work. If anything the console will end up with a slightly confused demographic of gamers.
In comparison to Home where the avatars look realistic and give casual gamers the feel of the Sims, while not alienating the hardcore crowd.
I think Home poses a new ball game for the 360 and the Wii.
PS3 Fanboys Playstation Home Preview
Monday, February 18, 2008
The Black Nintendo Wii Is Here (Sort of, Maybe, Yes!)
A company called "ColorWare"
is behind "the concept of transforming the ubiquitous beige computer into a custom-colored work of art. The idea began with an attempt to color a late-model cell phone in 1999. After a year of testing and experimenting, the ColorWare high-gloss, scratch-resistant polymer-based coating was perfected. ColorWare’s initial offerings included 22 standard colors available on two mp3 players, three gaming consoles, and four computers, and many new products as well as additional colors have been added in recent years."
Which means that you can get the Original Revolution Black Color For the Wii
or Get it in Ferrari Red, or how about a 360 IN YELLOW OR EVEN GETTER GET YOUR SONY BRAVIA... YES THE ONE IN YOUR LIVING ROOM AND GET IT IN BLUE!!!
Martha would be proud
they also have live chat & you can buy the products from from them
for example: if i wanted a purple zune or a yellow ps3 i could order it from there website so you don't have to own the products to get them Colored- fin
Saturday, February 2, 2008
No More Heroes Could Have Rocked The 360's World [No More Heroes]
No More Heroes is shaping up to be one of the biggest games for the Wii this year. Thing is, it wasn't always going to be that way. When first coming up with the idea of a sandbox-styled action game, creator Goichi Suda figured it'd be best suited to the 360, not the Wii. Makes sense, it would have looked better and they could have crammed more stuff in there. But then along came the Wii.
Originally, I'd wanted to make this game for Xbox 360, actually. [Marvelous Interactive boss] Wada-san had information about the new Wii and how the new controller would work before it came out, so that's why he thought I should produce the game on that format.
At the time, I didn't really understand why, but after seeing and understanding how it works, I think it was a good choice and the controller works really well with the game. From what I've played I wouldn't say it worked really well, but yeah, it works well. Definitely one of the more appropriate games on the console when it comes to motion control.
No More Heroes began life on 360, says developer [MCV]
From Kotaku
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(Source: Gizmodo | Cross posted from Acrylic Style )
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(Source: Destructoid.com . Cross posted from Acrylic Style )
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You know, I've kept wondering to myself from looking at how Google Gadgets basically run everywhere, how comes Apple and Microsoft ...